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The Nintendo Switch and the Future of Console Gaming

Posted by Josh Townsend on February 2, 2017

Gaming’s first big event of 2017 will be the launch of the Nintendo Switch at the beginning of March. The first major home console release since the Xbox One in 2013, the market performance of the Switch will be important to follow for gauging the future of the gaming industry. Nintendo is taking several risks […]

The Past and Future of Gamification

Posted by Josh Townsend on January 16, 2017

For many decades, a running theme in sci-fi and speculative fiction has been the idea of complete, global automation of all production. Explored over and over again in both positive and negative contexts, it seems to have taken root as a collective idea that mankind will someday become dependent on robots to perform all necessary […]

Nintendo Switch reveal wows gamers but alienates stock market

Posted by Josh Townsend on October 24, 2016

With Nintendo’s secretive ‘NX’ project finally given a trailer reveal as the Nintendo Switch, gamers have finally been given some answers on Nintendo’s new product, but there are still some important questions left to answer. The trailer does a good job of showing the USP of their new product – a home console which can […]

Book Review: Game Hacking, by Nick Cano

Posted by Josh Townsend on October 22, 2016

Nick Cano’s Game Hacking walks an unusual line between gaming, computer security and coding. Many involved in the gaming industry, especially with online gaming, know that security can be just as challenging and serious a subject as in other spheres of computing; but to many – even many gamers – video games are still not quite […]

Yet more VR announcements add confusion to a crowded market

Posted by Josh Townsend on October 11, 2016

Virtual Reality saw a lot of news in the first week of October, which has done little to clarify or stabilise a marketplace that many already see as confusing and complicated. The first big announcement comes from Google, with the news that they going beyond their ‘Cardboard’ VR-viewing device with a more purpose-built headset, the […]

Facing the Realities of VR and AR

Posted by Josh Townsend on October 5, 2016

It’s hard to separate important innovations from mere fads. The technology industry can be especially difficult in this regard, constantly throwing out curve-balls that take analysts by surprise. So many devices once considered to be game-changers have been forgotten without contributing much to their relevant spheres, while even something as wide-ranging and dominant as gaming […]

Nintendo NX to be a turning point for console gaming?

Posted by Josh Townsend on September 27, 2016

The last two generations of video game consoles have seen more than their usual share of controversy. Gaming is often a controversial medium socially, ethically and economically, but more recently the controversy has been coming from within; from gamers themselves. In the PS3/Xbox360 and PS4/Xbox One generations, many gamers and critics have been remarking that […]

Robert Schifreen on Security Awareness and Attitude

Posted by Josh Townsend on August 30, 2016

Cybersecurity is often seen as a matter of code and software. Use the right products and keep them up to date, and you can call yourself ‘secure’. But in reality, the greatest threat to security often comes from lack of awareness, and poorly-trained staff are more of a liability than an out of date firewall. […]

Book Review: The Closing of the Net, by Monica Horten

Posted by Josh Townsend on August 8, 2016

Many books are insightful. The author has a vision, or an interpretation, or a prediction to make. These books all show insight, used by their writers to express a unique viewpoint. Rarer than all is a book which offers its readers insight; where the author does not simply demonstrate their own understanding, but allows the […]

Oculus VR’s DRM Tightrope

Posted by Josh Townsend on July 25, 2016

In any technological industry, being the first to market can carry as many risks as it does benefits. It seems that the new, burgeoning VR industry is no exception. In May 2016, Facebook-owned Oculus VR, creators of the first and flagship VR headset, the Oculus Rift, released an update intended to prevent apps and games […]