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Book Review: Game Hacking, by Nick Cano

Posted by Josh Townsend on October 22, 2016

Nick Cano’s Game Hacking walks an unusual line between gaming, computer security and coding. Many involved in the gaming industry, especially with online gaming, know that security can be just as challenging and serious a subject as in other spheres of computing; but to many – even many gamers – video games are still not quite […]

Yet more VR announcements add confusion to a crowded market

Posted by Josh Townsend on October 11, 2016

Virtual Reality saw a lot of news in the first week of October, which has done little to clarify or stabilise a marketplace that many already see as confusing and complicated. The first big announcement comes from Google, with the news that they going beyond their ‘Cardboard’ VR-viewing device with a more purpose-built headset, the […]

Facing the Realities of VR and AR

Posted by Josh Townsend on October 5, 2016

It’s hard to separate important innovations from mere fads. The technology industry can be especially difficult in this regard, constantly throwing out curve-balls that take analysts by surprise. So many devices once considered to be game-changers have been forgotten without contributing much to their relevant spheres, while even something as wide-ranging and dominant as gaming […]

Nintendo NX to be a turning point for console gaming?

Posted by Josh Townsend on September 27, 2016

The last two generations of video game consoles have seen more than their usual share of controversy. Gaming is often a controversial medium socially, ethically and economically, but more recently the controversy has been coming from within; from gamers themselves. In the PS3/Xbox360 and PS4/Xbox One generations, many gamers and critics have been remarking that […]

Robert Schifreen on Security Awareness and Attitude

Posted by Josh Townsend on August 30, 2016

Cybersecurity is often seen as a matter of code and software. Use the right products and keep them up to date, and you can call yourself ‘secure’. But in reality, the greatest threat to security often comes from lack of awareness, and poorly-trained staff are more of a liability than an out of date firewall. […]

Book Review: The Closing of the Net, by Monica Horten

Posted by Josh Townsend on August 8, 2016

Many books are insightful. The author has a vision, or an interpretation, or a prediction to make. These books all show insight, used by their writers to express a unique viewpoint. Rarer than all is a book which offers its readers insight; where the author does not simply demonstrate their own understanding, but allows the […]

Oculus VR’s DRM Tightrope

Posted by Josh Townsend on July 25, 2016

In any technological industry, being the first to market can carry as many risks as it does benefits. It seems that the new, burgeoning VR industry is no exception. In May 2016, Facebook-owned Oculus VR, creators of the first and flagship VR headset, the Oculus Rift, released an update intended to prevent apps and games […]

GDPR’s new rules on privacy – will the UK play ball?

Posted by Josh Townsend on May 23, 2016

In October of last year, the EU’s longstanding Safe Harbor agreement with the US was overturned, ultimately thanks to the activism of Maximillian Schrems, an Austrian law student. Known as the Schrems Ruling or Schrems Decision, the European Court of Justice ruled that the Safe Harbor agreement with the US was unconstitutional, and in fact […]

Blocking the Ad-blockers: Europe’s Next Legal Storm?

Posted by Josh Townsend on May 4, 2016

I talked about the growing distaste for intrusive in-game advertising here, but it’s an even bigger problem in the browser world. Users are increasingly adopting the use of ad-blockers to prevent the intrusion of dynamic targeted adverts, and all the risks to security and privacy that entails, as well as the unbearable, desperate attention-grabbing aesthetic […]

The Rise and Fall of In-Game Advertising

Posted by Josh Townsend on April 21, 2016

For as long as there has been media, there has been advertising. The earliest known printed advertisement can be traced back to Song dynasty China – somewhere between 960 and 1276 AD. Every time the world has been exposed to a new medium, it has been used as a vehicle for marketers to sell products – from early printed […]