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Crowdfunding and Gaming: Stride or Stumble?

Posted by Josh Townsend on September 29, 2015

Crowdfunding, the process of obtaining funds from wide sources, may have been in use long before the internet was ever invented, but it’s only with the new ways of staying connected and finding publicity that the web brings that crowdfunding has really flourished. Sites such as Kickstarter and Patreon are offering new ways for creators […]

MMO Economics in the Real World

Posted by Josh Townsend on June 19, 2015

We’ve recently examined the nature of economics inside MMO games (Economics in Online Gaming) and how they fluctuate, develop and change naturally, just as the real world economy does. Given that there are so many parallels, and their popularity, why isn’t there a bigger link to real world? What could these games offer if they […]

Economics in Online Gaming

Posted by Josh Townsend on May 26, 2015

We’ve come a long way from Pong. Those first rudimentary steps of gaming quickly turned into strides, and what was an abstract collection of shapes on the screen has turned into entire fully-rendered landscapes, realms, worlds, even galaxies. Combine these advances with the growth of worldwide connectivity, and you get MMOs – Massively Multiplayer Online […]

In-Game Currency

Posted by Josh Townsend on April 2, 2015

A topic that crops up more and more in modern gaming, with varying degrees of controversy, is the concept of In-Game Currency. But what exactly is meant by the term? After all, there are in-game houses, in-game guns, in-game pets; why is currency more of a relevant issue than any other everyday concept you might […]