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Facing the Realities of VR and AR

Posted by Josh Townsend on October 5, 2016

It’s hard to separate important innovations from mere fads. The technology industry can be especially difficult in this regard, constantly throwing out curve-balls that take analysts by surprise. So many devices once considered to be game-changers have been forgotten without contributing much to their relevant spheres, while even something as wide-ranging and dominant as gaming […]

Nintendo NX to be a turning point for console gaming?

Posted by Josh Townsend on September 27, 2016

The last two generations of video game consoles have seen more than their usual share of controversy. Gaming is often a controversial medium socially, ethically and economically, but more recently the controversy has been coming from within; from gamers themselves. In the PS3/Xbox360 and PS4/Xbox One generations, many gamers and critics have been remarking that […]

Robert Schifreen on Security Awareness and Attitude

Posted by Josh Townsend on August 30, 2016

Cybersecurity is often seen as a matter of code and software. Use the right products and keep them up to date, and you can call yourself ‘secure’. But in reality, the greatest threat to security often comes from lack of awareness, and poorly-trained staff are more of a liability than an out of date firewall. […]

Book Review: The Closing of the Net, by Monica Horten

Posted by Josh Townsend on August 8, 2016

Many books are insightful. The author has a vision, or an interpretation, or a prediction to make. These books all show insight, used by their writers to express a unique viewpoint. Rarer than all is a book which offers its readers insight; where the author does not simply demonstrate their own understanding, but allows the […]

Oculus VR’s DRM Tightrope

Posted by Josh Townsend on July 25, 2016

In any technological industry, being the first to market can carry as many risks as it does benefits. It seems that the new, burgeoning VR industry is no exception. In May 2016, Facebook-owned Oculus VR, creators of the first and flagship VR headset, the Oculus Rift, released an update intended to prevent apps and games […]

GDPR’s new rules on privacy – will the UK play ball?

Posted by Josh Townsend on May 23, 2016

In October of last year, the EU’s longstanding Safe Harbor agreement with the US was overturned, ultimately thanks to the activism of Maximillian Schrems, an Austrian law student. Known as the Schrems Ruling or Schrems Decision, the European Court of Justice ruled that the Safe Harbor agreement with the US was unconstitutional, and in fact […]

Blocking the Ad-blockers: Europe’s Next Legal Storm?

Posted by Josh Townsend on May 4, 2016

I talked about the growing distaste for intrusive in-game advertising here, but it’s an even bigger problem in the browser world. Users are increasingly adopting the use of ad-blockers to prevent the intrusion of dynamic targeted adverts, and all the risks to security and privacy that entails, as well as the unbearable, desperate attention-grabbing aesthetic […]

The Rise and Fall of In-Game Advertising

Posted by Josh Townsend on April 21, 2016

For as long as there has been media, there has been advertising. The earliest known printed advertisement can be traced back to Song dynasty China – somewhere between 960 and 1276 AD. Every time the world has been exposed to a new medium, it has been used as a vehicle for marketers to sell products – from early printed […]

Oculus Rift – disruptive technology?

Posted by Kevin on March 27, 2016

With its public release imminent and its starting retail price finally revealed, most people will be aware of the Oculus Rift. The upcoming virtual reality console is very much in the media limelight right now, with both positive and negative press generating attention. While the Rift is certainly the spearhead of mainstream virtual reality, it’s […]

Patreon: The Arts and Beyond

Posted by Josh Townsend on December 21, 2015

Not every new idea succeeds and not every successful idea succeeds right away. Some of the most successful ventures and products can take years to get off the ground. This is not so, however, with San Francisco-based, crowdfunding platform Patreon. Patreon was founded in May 2013, and by October 2014, the website was processing more […]